Minimum Requirements1. A member at level 21-30. (for Stage 4 and before Stage 5 - sacrifice)
2. Member of Thief with maxed Dark Sight skill (for Stage 2) and maxed Haste skill (Stage 4)
3. Member of Magician with level 15+ Teleport skill. (for Stage 2)
4. At least a member of Dragon Knight, Hermit and Priest who are level 90 or above. (for Stage 5 - bossing)
Guild Quest Rules1. Members must consist of at least 6 people.
2. Member without party still can enter to the quest.
3. The quest may end early if the participating members reach below 6 people, or if the leader decides to end it early.
4. If members dc during the quest, everybody can continue before 5 people left.
5. If members die inside the guild quest, he/she can revive at the 1st map and re-enter.
6. 1% exp will be lost each time you die inside the quest, even when you take out the earring.
Before Entering Guild Quest1. Everyone that wants to do Guild Quest should head to the Excavation Site or wait at Perion town for Priest to door.
2. Members are advised to reach half an hour earlier before the starting time. So that will not waste your guildmates precious time just waiting for you.
3. The leader of the quest should be the Master or Jr. Master of the Guild. He/She will register thru NPC Shuang.
4. Once the leader transported to the entrance to Sharenian, click on NPC Shuang to enter the place.
5. At the entrance to Sharenian, 3 minutes will be given for any last-minute organisation of a party.
6. Once the 3 minutes is up, enter the door to Shanerian to start your journey.
Stage 0 – Valley of the Guard1. Hit the purple crystal on the rocks until a Protector Rock earring drop out.
2. Equip the Protector Rock earring before entering to the next stage. Do not take it off inside the castle, or else the member who does not equip it will die instantly.
Stage 1 – Door to the Sharenian Castle1. This map consists of 20 statues (which will blink) and 1 Gatekeeper (NPC) for initiating the quest.
2. The statues will blink in a certain order and you will need to remember the sequence/location of blinking statues and repeat exactly by hitting it with normal attack. This stage involves of 3 sequences to clear; 4 blinking statues, 5 blinking statues and 6 blinking statues.
3. All members are instructed to sit at the middle of the map, unequipped, remain silent (do not spam chatbox) and do not move about as a lot of concentration is needed. Unless you are appointed as Member A and Member B.
4. Member A will stand on the left and remember the blinking sequence of all statues in yellow box. As Member B (or the leader) will stand on the right and remember the blinking sequence of all statues in red box. If any Appointed Member not confident, they can get an assistant.
5. The leader will start the quest by shouting “Go” and click on NPC Gatekeeper to start it. Member A and Member B will then shout the labeled statues when they see the statues they are in charge of blinked. Thereafter, repeat the sequence by hitting the shout-out labeled statues. After each hitting of statue, report that it is done and leader will then click on the NPC Gatekeeper to pass the 1st sequence.
Example of 4 blinking statues show in chatbox:-
Leader : Go
Member B : 9
Member A : b
Member B : 8
Member A : 15
(start hit the shout-out labeled statues)
Member B : 9d
Member A : bd
Member B : 8d
Member A : 15d
You have passed the 1st stage of the Gatekeeper Test.
6. After 3 sequences are cleared, the gate will opened and members will be able to enter.
You have earned guild points (+15)
Stage 2 – Hall of the Knight